Guess ill do clops and up
Cyclops Lair:
Tank: ?
Melee DPS: 5.5k hp, 2.5k patk+
Magical DPS: ?
Healer: ?
(errr lol? just comment what it actually should be...)
Kalin Shrine:
Tank: 14k hp absolute minimum,
Melee DPS: 3.7k patk, least 7.2k hp
Magical DPS:
Paspers:
'bout the same as KS
HoTo (easy):
Im assuming hoto easy can be done with a party slightly better than a kalin shrine party.
Hoto:
Tank: 16k hp an be done with grin/spirit and jrod/queen,
Melee Dps: 5k is possible, should bring some unimaginable salad or burritos to get over 6k for a quicker run. 10k hp recommended
Magical: 6k with good damage can handle adds on claw so i'd say 5k for bare minimum
HoS (easy)
Tank: ?
Melee Dps: 7k patk is barely helpful i've found so bring food, 12k hp is on the edge
MAgical Dps: ?
HoS
Tank: ?
Melee Dps: 7.8k patk unbuffed is good, never hurts t have more, but you should bring some patk food. A rogue cxan probably get away with having only 13k ish hp if the priests are well geared
Origin:
Tank: ?
Melee Dps (might as well put rogue lol): 6.5k is fine with a good weapon. anything over 11k is good here
Magical DPS: idk about this one but it is important
Lol kinda a fail guide, just kinda putting my input, keep in mind you can go into an instance just based upon your level. This is just to give guidelines on what a rogue should be like. Also, scouts with a decent bow can easily get away with having about 70 percent of my recommended patk.
Anyone who has any changes or anything plz just tell me what you got..