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 Rune Crafting Guide

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Knight
Knight


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Join date : 2010-02-04

PostSubject: Rune Crafting Guide   Thu Feb 04, 2010 3:33 pm

The runes covered here are just Tier 1 runes


Abbreviations:
str = strength
dex = dexterity
sta = stamina
int = intelligence
wis = wisdom
HP = health points
MP = mana points
PA = physical attack
MA = magical attack
PD = defense (physical defense)
MD = magical defense
AT = Arcane Transmutor
t1 = tier 1
t2 = tier 2
t3 = tier 3

Base rules:

Basic (nonbound) rank:

Handy if you're missing that last 1 basic rune and you have lots of others left over...

Power + Quickness = Resistance
Power + Mind = Harm
Shell + Mind = Vitality
Shell + Vitality = Magic
Vitality + Magic = Shell
Vitality + Resistance = Power
Resistance + Quickness = Shield
Resistance + Mind = Quickness
Mind + Magic = Strike
Shield + Resistance = Endurance
Strike + Vitality = Mind

1st rank
Endurance + Mind = Triumph (+4 int, -1 dex) (t2: +7 int, -2 dex)
Endurance + Quickness = Rouse (+4 int, -1 dex) (t2: +7 int, -2 dex)
Magic + Resistance = Guts (+4 sta, -1 wis) (t2: +7 sta, -2 wis)
Vitality + Power = Excite (+4 int, -1 dex) (t2: +7 int, -2 dex)
Vitality + Mind = Payback (+10 MP, +2 wis) (not used for crafting more)
Endurance + Resistance = Attonement (+10 HP, +2 sta) (not used for crafting more)

2nd rank
Excite + Triumph = Anger (+15 PA, -4 int) (t2: +23 PA, -6 int)
Guts + Excite = Magic Damage (+15 MA, -4 str) (t2: +23 MA, -6 str)
Guts + Triumph = Barrier (+15 PD, -4 wis) (t2: +23 PD, -6 wis)
Guts + Rouse = Resist Magic (+15 MD, -4 sta) (t2: +23 MD, -6 sta)

3rd rank
Anger + Magic Damage = Potential (+6 to all stats)
Resist Magic + Barrier = Fearless (+4 to all resistances) (t2: +5 to all resistances)
Anger + Barrier = Passion (+3HP recovery) (t2: +5HP recovery)
Resist Magic + Magic Damage = Reason (+3MP recovery rate) (t2: +5MP recovery rate)

4th rank
Fearless + Reason = Sorcery (+5 int, +5 wis) (t2: +8 int, +8 wis)
Fearless + Passion = Might (+5 str, +5 stam) (t2: +8 str, +8 stam)
Reason + Passion = Agile (+5 str, +5 dex) (t2: +8 str, +8 dex)

5th rank
Sorcery + Agile = Radical (+6 dex, +16 PA) (t2: +11 dex, +24 PA)
Sorcery + Might = Demon Feet (+6 int, +16 MA) (t2: +11 int, +24 MA)
Agile + Might = Grudge (+6 str, +16 PA) (t2: +11 str, +24 PA)
Sorcery + Passion = Defense (+6 sta, +16 PD)
Might + Reason = Magic Shield (+6 wis, +16 MD)

6th rank
Radical + Demon Feet = Drop Rate (+10% Magic find rate) (t2: 20%) (t3: 30%)
Radical + Grudge = Experience (+10% experience value rate) (t2: 20%) (t3: 30%)
Defense + Grudge = Hatred (+3% Hatred increase)
Magic Shield + Demon Feet = Reconciliation (-3% hatred increase)
Demon Feet + Grudge = Potential (+6 to all stats) DONT WASTE YOUR RUNES ON THIS, get the one of 3rd rank, its the same.

Making Tier 2 or 3 runes:
You can combine 5 x the same rune of the same tier, to get the same rune of a higher tier. For example: 5x Power I, combines into 1x Power II. 5x Power II combines into 1x Power III etc. This combination only costs 1 AT charge.

To make Potential II or III runes, there are 2 ways to do this. The best way is to save AT charges, first upgrade the basic runes to t2, then make potential runes.

Making a Potential II from t1 runes that you first upgrade to t2:
15 AT charges total
10 power
10 Vitality
5 Resistance
5 Magic
5 Endurance
5 Mind

Making a Potential II from 5 Potential I runes:
36 AT charges total
10 power
10 Vitality
5 Resistance
5 Magic
5 Endurance
5 Mind

As you can see, it is best to upgrade the basic runes to the next tier, then combine those runes into a potential. It saves about 21 charges total per tier of how this is done.
This is a link to view the completed runes
http://www.theromwiki.com/index.php/Transmutation_Chart
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Dragonchampion
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Join date : 2009-08-02

PostSubject: Re: Rune Crafting Guide   Fri Feb 05, 2010 12:19 am

Or, read the forums and DL the Runecraft addon. =P
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